November 22, 2011

UFC Undisputed





Inside the octagon, there really wasn't a lot wrong with UFC 2009 Undisputed, which makes it all the more impressive that the combat in UFC 2010 Undisputed is so much better. New features and improvements aren't confined to the cage, either. When you're not busy punching, pummeling, or posturing, you can create a custom fighter who's no longer restricted by styles, play through a far less clunky (though still problematic) Career mode, and shop for trading cards and unlockables using points earned in all-new modes. Some of the new features have come with problems, but despite some drawbacks, UFC 2010 Undisputed is definitely a bigger and better game than its predecessor. Its fighting system is deep, but it's also accessible enough that you don't need to be a fan of mixed martial arts to enjoy it.


BJ Penn takes on the classic, PS3-exclusive Royce Gracie.
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Regardless of whether or not you played last year's game, you'd do well to check out UFC 2010's Tutorial mode before jumping into the octagon to do battle with one of the 100-plus (as opposed to last year's 41) UFC fighters. The mostly intuitive controls are largely unchanged: Your limbs are still mapped to the four face buttons, shoulder buttons are still used for blocking and modifying attacks, and the right analog stick still has a number of different uses, depending on whether you're fighting stand-up, in a clinch, or on the ground. There are several new techniques and strategies for you to master this year, though, and while none of them are complicated, you're better off learning about them in the impressively thorough tutorial than in a fight when one of them is used against you.

Depending on your play style, the most significant change during fights is that the octagon itself now comes into play. When you get your opponent in a clinch and force him up against one of the cage walls, it becomes harder for him to defend himself as you gain more leverage for attacks. The walls can also come into play during takedown attempts and while wrestling on the ground, which makes this a much more realistic representation of the UFC than its predecessor. The new sway system is similarly game changing because you can evade attacks simply by leaning in one of four directions. Performed by holding down a trigger button and tapping the left analog stick that's usually reserved for movement, sways make it easier for you to stand your ground without having to resort to blocks while an opponent is on the offensive. It's a risky tactic, but the payoff for a perfectly timed sway is that you get to launch a powerful counterattack as you return to your original stance.

Risk-versus-reward mechanics also have an impact on the mat, where the ground-and-pound strategy that proved so effective last year has been made a little more challenging to use. You can still take an opponent to the ground and transition between different positions in an attempt to get a full mount, but you need to "posture up" before you can land really powerful blows, and when you do that, it becomes easier for your opponent to escape. Furthermore, it's now easier for the guy with his back on the floor to neutralize the guy on top by grabbing hold of his head and--if it seems like the best available option--waiting for the referee to stand both fighters up again. Alternatively, regardless of whether or not you're on top, you can try to submit your opponent.

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